09-December-2003 @ 13:35 GMT
to Chippydip for taking care of a few bugs.
Fixed: "Unknown function (43)" error with Paladin's
Holy Fire. - thx to Bjarne for reporting.
Fixed: Sorc's Nova damage (lit mastery
bug). - thx to Oancea for reporting.
Fixed: Charged Bolt's damage (lit
mastery bug). - thx to Darliandor for reporting.
Other reported bugs that were not addressed here have been
determined to not be actual bugs. The skill planner accurately
reflects the game, whether the game works the way it should or
"Cold Mastery: Growth is supposed
to be a constant 5, not logarithmic (this is new in version 1.10)
=> not a bug
Fade: % damage reduction is not listed
in the game, so it is not listed here => not a bug
Bone Wall: The skill planner displays
the correct values. Synergy bonuses to skill damage work as you
would expect. Life bonuses, however, are not multiplicative, they
are additive. This is consistent for all life calculations (Bone
Wall/Prison, Golems, etc.) and is the way it is calculated in the
actual game." -- Chippydip
Diablo 2 v1.10 Skill Planner is a free service provided by
d2items.com. Use it to explore character possibilities without
wasting skill points.
The Skill Planner will allow you to add a point whether you have the
required prerequisites or not. Don't forget to account for the
prereqs when planning your character.
Everything is pretty self-explanitory. It operates like the
real game interface, for the most part.
Select your character class at the top.
Select the skill tree from the tabs on the right.
Left-Click a skill to add 1 point. Right-Click a skill to
remove 1 point.
If you need to add a large number of points, you can select the
number with your mouse and manually edit it.
Click the Cancel Button ?to reset all skills to 0.
Some skills have varying stats in different diffculties, such as the
Necromancer's Summons. These are shown as follows:
Level 1 Clay Golem
Life: 100 ? Normal Difficulty
Life: 175 (N) ?Nightmare
Life: 275 (H) ?Hell Difficulty
If Nightmare and Hell difficulties are not listed, the skill does
not vary by difficulty.
Skill bonuses from items do NOT give synergy bonuses. Only
actual points spent in a skill will count for synergy bonuses with
other skills. For example:
You have a Sorceress with:
Level 1 Ice Bolt
Level 1 Frozen Orb (which receives bonuses from Ice Bolt)
If you had 5x +1 Skill Cold Skill Charms, the skills would both
independently operate at level 6. However, Frozen Orb will not
receive a level 6 Ice Bolt bonus. It will only receive a level
1 Ice Bolt bonus because you only have 1 real point spent in Ice
Bolt. So, you'd basically have Level 6 Frozen Orb with a level
1 synergy bonus. If you wanted to increase the synergy bonus,
you'd need to spend more real points in Ice Bolt.
To account for this, there are boxes on each skill tab, as well as
one at the top-right (for + all skills). Each box should be
used for skill bonuses from items. If I were going to check
the skills for the above mentioned Sorceress, I'd put 1 point into
Ice Bolt and 1 point into Frozen Orb, then plug in 5 to the + [ ] to
Cold Skills box. If I'd put Ice Bolt at 6 by adding skill
points directly to it, Frozen Orb would show stats for a level 6
synergy. Use the boxes to properly calculate synergy bonuses.